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EDUFISTIC 3.0 MARIO GÓMEZ MARTÍN
HOME
PUBLICATIONS
Books
Digital Storytelling and Immersive Narratives with AI
Active Breaks and Quality Physical Education
Papers
Gamified Active Breaks in Primary Education in Portugal: Impact of Digital
Active breaks and Digital Storytelling: Impact on Psychological Variables a
Storytelling vs. Digital Storytelling
Gamified Active Breaks through Digital Storytelling
Gender, football and futsal influence subjective decision-making style
International congresses
Active Breaks, Flow and Learning in Primary Education
Active Breaks, Digital Storytelling and Democratic Education
Openclasses
Active Methodologies & ICT
A. Indagación/Descubrimiento
Gamification and Game-Based Learning
Personalised Learning with the Gamertype Scale
Game-Based Learning and Gamification Workshop (2025)
Gamification, GBL and Serious Games
Basic Tools for Gamifying PE
Flipped Classroom and Game-Based Learning
Narrative in Gamification (2022)
Jumanlly
Quizizz: Gamification and Assessment in PE
Digital Tools for Creating Avatars
Digital Tools for Creating Maps
Digital Tools for Generating Reward Cards
Gamification: Player Types
Narrative and Gamification (2023)
Creating Educational Badges
Project-Based Learning (PBL)
Problem-Based and Project-Based Learning
Podcasts in Project-Based Learning
Interdisciplinary Project-Based Learning and CLIL
Cooperative and Collaborative Learning
Cooperative and Collaborative Learning: Key Differences
Padlet for Collaborative Learning
Google My Maps for Collaborative Learning
Assessment
Flipgrid: Video-Based Assessment
CoRubrics and RubiStar
Quizizz for Assessment
Assessment Rubrics with Genially
Vocaroo: Audio Feedback and Assessment
QR Stopwatch
Wooclap: Interactive Assessment
Design and Creation
Virtual Reality
Flipped Classroom
Symbaloo for Flipped Classroom
Edpuzzle for Flipped Classroom
Tricks
Recording Audio in PowerPoint
Mind Maps for Learning
Originality and Responsible Use of Sources
Screen Recording for Teaching
Digital Platforms
Higher Education
SIMO EDUCACIÓN
Alternative Sports
EDUFISTIC 3.0 MARIO GÓMEZ MARTÍN
HOME
PUBLICATIONS
Books
Digital Storytelling and Immersive Narratives with AI
Active Breaks and Quality Physical Education
Papers
Gamified Active Breaks in Primary Education in Portugal: Impact of Digital
Active breaks and Digital Storytelling: Impact on Psychological Variables a
Storytelling vs. Digital Storytelling
Gamified Active Breaks through Digital Storytelling
Gender, football and futsal influence subjective decision-making style
International congresses
Active Breaks, Flow and Learning in Primary Education
Active Breaks, Digital Storytelling and Democratic Education
Openclasses
Active Methodologies & ICT
A. Indagación/Descubrimiento
Gamification and Game-Based Learning
Personalised Learning with the Gamertype Scale
Game-Based Learning and Gamification Workshop (2025)
Gamification, GBL and Serious Games
Basic Tools for Gamifying PE
Flipped Classroom and Game-Based Learning
Narrative in Gamification (2022)
Jumanlly
Quizizz: Gamification and Assessment in PE
Digital Tools for Creating Avatars
Digital Tools for Creating Maps
Digital Tools for Generating Reward Cards
Gamification: Player Types
Narrative and Gamification (2023)
Creating Educational Badges
Project-Based Learning (PBL)
Problem-Based and Project-Based Learning
Podcasts in Project-Based Learning
Interdisciplinary Project-Based Learning and CLIL
Cooperative and Collaborative Learning
Cooperative and Collaborative Learning: Key Differences
Padlet for Collaborative Learning
Google My Maps for Collaborative Learning
Assessment
Flipgrid: Video-Based Assessment
CoRubrics and RubiStar
Quizizz for Assessment
Assessment Rubrics with Genially
Vocaroo: Audio Feedback and Assessment
QR Stopwatch
Wooclap: Interactive Assessment
Design and Creation
Virtual Reality
Flipped Classroom
Symbaloo for Flipped Classroom
Edpuzzle for Flipped Classroom
Tricks
Recording Audio in PowerPoint
Mind Maps for Learning
Originality and Responsible Use of Sources
Screen Recording for Teaching
Digital Platforms
Higher Education
SIMO EDUCACIÓN
Alternative Sports
More
HOME
PUBLICATIONS
Books
Digital Storytelling and Immersive Narratives with AI
Active Breaks and Quality Physical Education
Papers
Gamified Active Breaks in Primary Education in Portugal: Impact of Digital
Active breaks and Digital Storytelling: Impact on Psychological Variables a
Storytelling vs. Digital Storytelling
Gamified Active Breaks through Digital Storytelling
Gender, football and futsal influence subjective decision-making style
International congresses
Active Breaks, Flow and Learning in Primary Education
Active Breaks, Digital Storytelling and Democratic Education
Openclasses
Active Methodologies & ICT
A. Indagación/Descubrimiento
Gamification and Game-Based Learning
Personalised Learning with the Gamertype Scale
Game-Based Learning and Gamification Workshop (2025)
Gamification, GBL and Serious Games
Basic Tools for Gamifying PE
Flipped Classroom and Game-Based Learning
Narrative in Gamification (2022)
Jumanlly
Quizizz: Gamification and Assessment in PE
Digital Tools for Creating Avatars
Digital Tools for Creating Maps
Digital Tools for Generating Reward Cards
Gamification: Player Types
Narrative and Gamification (2023)
Creating Educational Badges
Project-Based Learning (PBL)
Problem-Based and Project-Based Learning
Podcasts in Project-Based Learning
Interdisciplinary Project-Based Learning and CLIL
Cooperative and Collaborative Learning
Cooperative and Collaborative Learning: Key Differences
Padlet for Collaborative Learning
Google My Maps for Collaborative Learning
Assessment
Flipgrid: Video-Based Assessment
CoRubrics and RubiStar
Quizizz for Assessment
Assessment Rubrics with Genially
Vocaroo: Audio Feedback and Assessment
QR Stopwatch
Wooclap: Interactive Assessment
Design and Creation
Virtual Reality
Flipped Classroom
Symbaloo for Flipped Classroom
Edpuzzle for Flipped Classroom
Tricks
Recording Audio in PowerPoint
Mind Maps for Learning
Originality and Responsible Use of Sources
Screen Recording for Teaching
Digital Platforms
Higher Education
SIMO EDUCACIÓN
Alternative Sports
Symbaloo for Flipped Classroom
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